Saturday, 1 December 2012

Computer Programming and Modelling

In today's session we had a look at computer programming in a different context to that of the Beebots that we used a few weeks ago. In addition, we had a look at computer modelling and its uses within the classroom. Computer modelling allows children the opportunity to use computers to create a simulation of something whether it be real or fantasy. It is an important resource in the real world, which is used when designing architecture and also within flight simulation.

We had the opportunity to play around with Purplemash, which is a fantastic website for children! There are a number of creative tools, curriculum-focused activities and programs for children to explore. I used the 2design software to design my own car.



Children may also want to try out 2simulate which is a set of guided role-playing and problem-solving simulations. Children need to consider how they would deal with being stuck in these computer simulated situations such as being locked out of your house or stuck in a maze.

Computer Programming and Coding
Logo and Scratch 

In the session we also looked at two coding programs Logo and Scratch. Computer coding or programming as mentioned in a previous post, involves telling a computer what to do by giving it commands to which the computer responds. Logo was the first resource we looked at. Children are able to generate basic shapes using a turtle cursor. It is a great resource to use within maths as it also incorporates directional language and requires children to think able angles and the number of degrees required to make a turn.

Scratch was a brilliant resource which i feel could definitely be used within the classroom. Children are able to create stories and develop them using the characters, backgrounds and sounds provided. There are a number of options available to make the characters "come to life" such as making them shuffle, glide and turn. Scratch could provide a number of cross curricular links for teachers especially for English and Drama. You could get children to set the scene to a story using the scratch background options and then get children to continue writing the story. Alternatively you could use the program to develop a drama performance, by creating the scene and movements patterns to be used in the performance.

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